![]() ![]() This level is an autoscroll level which is comprised of many Ice Block platforms, as well as Donut Lifts that begin to fall once the player steps on them for a bit. It becomes accessible after the player has cleared World 6-5 or World 6-6 and its own completion unlocks World 6-Fortress 2. Wait for Stretch to move to the end opposite the block, then sneak down, bump the block and collect the power-up before Stretch can come back to get you.World 6-7 is the seventh main level and the eighth level overall of Ice Land in Super Mario Bros. 5: Stretch eagerly guards a power-up sealed in a ? Block.You'll have to avoid the Roto-Disc though, which can be a risky proposition. 4: It requires exceptional timing (or luck), but if you have a Raccoon Suit, you can use the straightaway at the beginning of the stage to fill your P-Meter and fly up to a 1-Up overhead.Run away quickly, or he'll catch on to your trick and chase you down. Wait for an opening and jump the gap over Boo Diddly to reach the conveyor belt. 3: Stand on top of the Roto-Disc's harmless axis and face away from Boo Diddly until he comes very close.Move in the opposite direction of the conveyor belt to avoid being thrown off. ![]() 2: Fast-moving conveyor belts make otherwise simple jumps into harrowing leaps.1: If you've carried over the Hammer Suit from the previous level (or used one from your inventory) you're in luck: Mario's Hammers can eliminate enemies such as Boo Diddly and Thwomp Traps!.
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